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Post by kaytermarram on Mar 14, 2015 9:14:46 GMT -5
So, first of all, some pics of a heavy conversion of a Dragon Figure in 1:35. One of the elder figure sets leaves me some time ago thinking what I can do to have the figures a bit more detailed and hopefully a bit more lifelike. The added accessories like breadbag, weapons, magazine pouches etc. will all be redone or replaced with better stuff, but first there is the start. My first step was to replace the head with a hornet head of an elder, grim looking face. It was attached and looked good so far. Next step was removing all moulded details on the whole figure, so that you have a naked mannequin which can be dressed new. Doing the trousers went quick away with attaching rolled on pieces of magic sculpt and doing the folds with modeling tools and moisted brushes of different sizes (I work mostly with Nr. 0 brushes, synthetics are perfect for that). After that, a new shmock was sculpted with the same materials and detailed out so far. When doing that, you have the possibility to add more or less folds. Just try not to do too much, it might look good but sometimes you can overdo it (like I did on another figure, example shown later). When it comes to adding the equipment, it is a matter of personal choice. The mapcase came from an elder Tamiya kit (but I think, I will redo it with magic sculpt to have a more natural fit and it might look not so stiff), the breadbag was redone completely in magic scupt and looked, in my eyes, better than the Gen² accessories. It was done is several sessions to get the details complete. Last action was pressing a watercan in the soft putty to get an comfortable seat for it. This piece will be from a Gen² kit. So far till now. Next steps will be documented here with every single progress. Frank
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John Everett
Full Member
Member since: January 2012
July, 2016 MoM Winner
Posts: 1,278
Jan 17, 2012 0:53:48 GMT -5
Jan 17, 2012 0:53:48 GMT -5
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Post by John Everett on Mar 14, 2015 9:53:08 GMT -5
Excellent sculptwork!
I always have as much trouble with the arms and getting them positioned as I do with the whole figure.
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Post by TRM on Mar 14, 2015 9:55:06 GMT -5
This is fantastic Frank!! Just what the doctor ordered! Will be following along with intent! I might even drag out a figure to play along following your guide!! Looking forward to the next installment!!
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Post by kaytermarram on Mar 14, 2015 10:07:03 GMT -5
Thanks John! Working with arms or legs isn´t as complicated as one might think. We have some possibilities to work them out: First you can use the given ones from the kit. If you are not satisfied with the details, remove them and add new ones (as you have done on those fantastic welder figures you are doing). If you want to do them complete from scrach, drill a hole in the arm socket of the torso, insert a wire, cut it to the desired lengh, flesh him out with epoxy putty or something similar and start doing the masses and folds at last. You can ask a friend to make the same position with his arm so you can study the folds perfectly and see how they have to come out!
Todd, exactly the way. We have tons of usable plastic figures and, to be fair, on the newer ones the details are great, but I have many elder Dragon kits where the molded on details are not the way I love them so they have to be redone. Another idea is to lengthen some figures. For a compagnon piece I have used another figure from the same set, but made the dude a bit higher than his buddy. That way he will look a bit more thin which resembles real people. Pics will follow of cause!
Frank
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coro69
Full Member
Member since: January 2015
Posts: 351
Jan 7, 2015 20:58:46 GMT -5
Jan 7, 2015 20:58:46 GMT -5
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Post by coro69 on Mar 16, 2015 9:43:35 GMT -5
yay... modifying plastic figures... i definitely will follow...
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Post by kaytermarram on Mar 16, 2015 12:39:48 GMT -5
Stay tuned, there is much we can do!
Frank
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