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Post by kaytermarram on Mar 15, 2015 7:40:15 GMT -5
This creep here was one of my first figures sculpted. I thought of putting in everything on details and design I could add, but compared to my ideas now, I have the idea of overdetailing it. I really love the figure for nostalgic reasons and will paint and finish it of cause, but sometimes you have to make a choice. There has to be a balance between what you will do and how detailed it should be. When the design is ok in your eyes, sketch it out and detaill it. But be wise not to add too much details and mainly structures. That means, it does not look simple, but less is often more. So just be carefull what you do resp. what you wanna do with your figures. Especially when you work in the fantastic area like me. Frank
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Post by TRM on Mar 15, 2015 8:11:12 GMT -5
Good thought there Frank. I think in terms of modelling in general this certainly applies as well. with scratch building it's one thing to hyper-detail things a whole new thing when you hyper-detail something you literally will never seen. As in my direct world with something like weathering there is a stopping point. Cross that line and a worn piece becomes and abandoned piece with a brush stroke. Fine details that show up under "in your face" magnification and photographing, tend to blend if not mash together when viewed by the naked eye. Balance! Name of the game!!
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Post by kaytermarram on Mar 15, 2015 11:50:42 GMT -5
Yup, balancing out the whole project is some of the rules we should aim for. It is possible to do less work or to do a maximum thats not good, too. But speaking with the "fun factor", all you do in a kit you do mainly for you. And when you find the point of no return and cross it, who cares I think! It becomes evident when you will attend a show and hope to get a prize, hehe!
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Post by deafpanzer on Mar 15, 2015 21:32:22 GMT -5
God, you make it sound WAY TOO EASY!!!
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Post by kaytermarram on Mar 16, 2015 7:47:43 GMT -5
Deaf, all in all it is! When you are not going to sculpt a face with a likeness, this stuff is not as hard as it may look like. All you need are the right tools and sculpting compounds, a little knowledge about anatomy and ok looking dimensions on your figure and enough fantasy to tackle a creature or have some good pic around. Remember, the longest journey starts with the first step. If you are willing to do, letz start, and I am at your side. Like bros do that means!
Frank
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buddho
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Post by buddho on Sept 30, 2023 7:46:18 GMT -5
Deaf, all in all it is! When you are not going to sculpt a face with a likeness, this stuff is not as hard as it may look like. All you need are the right tools and sculpting compounds, a little knowledge about anatomy and ok looking dimensions on your figure and enough fantasy to tackle a creature or have some good pic around. Remember, the longest journey starts with the first step. If you are willing to do, letz start, and I am at your side. Like bros do that means! Frank I would love to see this and to ask questions🤓
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Real G
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Post by Real G on Sept 30, 2023 11:34:15 GMT -5
Well I think that buggy sculpt is fantastic! It is not over detailed in any way! I tried sculpting an original interpretation of a Kamen Rider V3 monster (Machinegun Snake), and it didn’t even come close to your figure! I think I’d better get back on it, redo some things that were junky and outdated, and finish the thing. I’d love to see your grasshopper man painted up!
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