Whiterook
Full Member
Member since: March 2013
Posts: 837
Mar 13, 2013 15:29:19 GMT -5
Mar 13, 2013 15:29:19 GMT -5
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Post by Whiterook on Mar 9, 2023 21:25:08 GMT -5
This is a build of 28mm version of the SG-1 television series' Stargate, a miniature that I purchased back in 2009 for my Stargate SG-1 Miniatures Game I’m currently designing. I'm pretty sure I bought it from Cold War Miniatures, but it is no longer made, and I've not personaly been able to find another, though today, I've noticed there are quite a few 3D printed versions out there with much better detail...I may pick up one of those sometime, as you can never have too many Stargates!!! Made of pewter, it's a marvelous sculpt that depict the 'Gate in the television series with accurately. It came with an Event Horizon as well, which is the wave effect at the center of the Stargate when dialed into a location...you have a few minutes to step through and transport to the other world. It's a nice hefty weighted item, and it sits well in a crappy Stargate Pedestal I made from airdry clay!
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Whiterook
Full Member
Member since: March 2013
Posts: 837
Mar 13, 2013 15:29:19 GMT -5
Mar 13, 2013 15:29:19 GMT -5
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Post by Whiterook on Mar 9, 2023 21:27:54 GMT -5
First to come after washing, as with any miniatures is an undercoat; same as my Jaffa Warriors, this also serves as a basecoat, as there are few color layers placed on the chevrons. I generally use gray acrylics, but in miniatures I'll tend to use black, which allows dark folds in uniforms. Nothing fancy here...just black Folk Art Acrylic Paint straight out of the bottle. You can thin the paint to not cover too thick, but most craft paints are pretty thin in viscosity. Note I don't paint the slotted base bits, since these are going to be glued and anchored in the bases.
Next came the overall 'Gate color. I'd decided to go with a mixture of gray drybrushed on for the basecoat. The first layer looked like this for the Milky Way Galaxy... ...and then... ...land then the Pegasus Galaxy side... Note on the last picture, the lighter final tone and hue.
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Whiterook
Full Member
Member since: March 2013
Posts: 837
Mar 13, 2013 15:29:19 GMT -5
Mar 13, 2013 15:29:19 GMT -5
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Post by Whiterook on Mar 9, 2023 21:35:38 GMT -5
The chevrons gor a touch of watered down red with Yellow over it. The effect looks awesome! I made all the chevrons glowing, to show the 'Gate active. It looks great in play!!! …that pic is of a playtest I did of my first rules set…it played very well, but those files are for meant for quick play, and the ultimate game will be extremely complex, gaming down to the nifty gritty! Thanks for following along on this, the Jaffa, and Goa’uld builds.
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Post by Tobi on Mar 10, 2023 10:38:27 GMT -5
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mz3
Full Member
Member since: October 2012
Posts: 484
Oct 14, 2012 21:09:43 GMT -5
Oct 14, 2012 21:09:43 GMT -5
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Post by mz3 on Mar 31, 2023 22:58:11 GMT -5
Correcting myself...
8 is for locations outside of the galaxy and 9 is for traveling to a place that doesn't have an exact point in space.
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Post by tcoat on Mar 31, 2023 23:27:40 GMT -5
So simple yet so cool and elegant at the same time.
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Post by mustang1989 on Apr 1, 2023 0:13:28 GMT -5
Totally missed this one Emery. Looks like you're off to a great start with this one. I like all the layering that you're doing on the gate as it's adding a lot of depth to it.
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Whiterook
Full Member
Member since: March 2013
Posts: 837
Mar 13, 2013 15:29:19 GMT -5
Mar 13, 2013 15:29:19 GMT -5
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Post by Whiterook on Apr 1, 2023 10:04:24 GMT -5
Did I miss something? I thought one needs seven signs/chevrons to write the "address" (six for the destination and one starting symbol)? This Stargate has nine? The short answer is, the Eighth Chevron gets you to the Pegasus Galaxy (a la, the “Stargate Atlantis” series), and the Ninth Chevron gets you to the Ancient “Gateships” that seeded the Stargates (…to which, I’ve seen three referenced as “Seedships”). You need a tremendous amount of power to use the ninth chevron, and even then, its still risky. The series, “Stargate Universe” goes further into detail with it. These Gateships include ships like the Destiny, which where launched thousands of years after the gate seedships where (though they too can build gates on the fly). Many SGC devotees debate in the assumed fact that the Ninth Chevron will only get you to the ship, Destiny… yet based on Asuran dialogue, the Puddle Jumpers were likely called Gateships by the Ancients. The creators of Stargate and the subsequent series kept digging themselves deeper and deeper in the whole on all this, as they originally only went to a few Gates, and then it kinda blew outta control! All that said, yes, you are correct in that the first six chevrons mark a three-dimensional area of space as the target; the last chevron is the point of origin, identifying where the Stargate is dialing from. Seven chevrons are used to dial within a galaxy, while the eighth and ninth are required for greater distances. Correcting myself... 8 is for locations outside of the galaxy and 9 is for traveling to a place that doesn't have an exact point in space. A whacky theory is that the ninth chevron is used in an alternate, GUID-based dialling mode. In other words, a nine-chevron address (not sure if it should be 8+PoI or truly 9) refers to a unique gate assigned that address when it was built. The address would be numerical- well, not numerical, necessarily, but universal- so that it would have an equivalent in Milky Way, Pegasus, or Destiny glyphs. Each gate has a roughly positional 6+1 and 7+1 chevron address that is assigned via correlative update and another nine-chevron address that never changes. Because, honestly, being just for dialling Destiny is kind of stupid. Destiny couldn't have been important enough that they'd dedicate the ninth chevron to that, and it came about long after the initial Stargate network had been built anyway (though this might have been retconned). However, an alternate dialling mode like that would fulfill the same purpose in a broader sense. It could be used to dial any gate and would be the only way to dial one without a fixed position. Perhaps this was even the first or intended to be the primary mode of addressing but it fell out of favor for one reason or another. So simple yet so cool and elegant at the same time. Totally agree! There have been similar designs, like Babylon 5 and Sliders’ worm holes, Andromedas and even modern Star Trek jumps… but the Stargate is the coolest, in my view! Totally missed this one Emery. Looks like you're off to a great start with this one. I like all the layering that you're doing on the gate as it's adding a lot of depth to it. Thanks! In wargaming, it isn’t always about photorealistic results, as much as about getting the idea or point across…kinda a unique difference between modeling, yet in lockstep with the same techniques.
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Post by Mence on Apr 1, 2023 12:58:56 GMT -5
Very cool indeed, love it.
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Post by `Boots` on Apr 1, 2023 13:14:36 GMT -5
I was doing ok until you started talking about the numbers thingy............then ya lost me!!
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mz3
Full Member
Member since: October 2012
Posts: 484
Oct 14, 2012 21:09:43 GMT -5
Oct 14, 2012 21:09:43 GMT -5
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Post by mz3 on Apr 1, 2023 14:11:34 GMT -5
Did I miss something? I thought one needs seven signs/chevrons to write the "address" (six for the destination and one starting symbol)? This Stargate has nine? The short answer is, the Eighth Chevron gets you to the Pegasus Galaxy (a la, the “Stargate Atlantis” series), and the Ninth Chevron gets you to the Ancient “Gateships” that seeded the Stargates (…to which, I’ve seen three referenced as “Seedships”). You need a tremendous amount of power to use the ninth chevron, and even then, its still risky. The series, “Stargate Universe” goes further into detail with it. These Gateships include ships like the Destiny, which where launched thousands of years after the gate seedships where (though they too can build gates on the fly). Many SGC devotees debate in the assumed fact that the Ninth Chevron will only get you to the ship, Destiny… yet based on Asuran dialogue, the Puddle Jumpers were likely called Gateships by the Ancients. The creators of Stargate and the subsequent series kept digging themselves deeper and deeper in the whole on all this, as they originally only went to a few Gates, and then it kinda blew outta control! All that said, yes, you are correct in that the first six chevrons mark a three-dimensional area of space as the target; the last chevron is the point of origin, identifying where the Stargate is dialing from. Seven chevrons are used to dial within a galaxy, while the eighth and ninth Correcting myself... 8 is for locations outside of the galaxy and 9 is for traveling to a place that doesn't have an exact point in space. A whacky theory is that the ninth chevron is used in an alternate, GUID-based dialling mode. In other words, a nine-chevron address (not sure if it should be 8+PoI or truly 9) refers to a unique gate assigned that address when it was built. The address would be numerical- well, not numerical, necessarily, but universal- so that it would have an equivalent in Milky Way, Pegasus, or Destiny glyphs. Each gate has a roughly positional 6+1 and 7+1 chevron address that is assigned via correlative update and another nine-chevron address that never changes. Because, honestly, being just for dialling Destiny is kind of stupid. Destiny couldn't have been important enough that they'd dedicate the ninth chevron to that, and it came about long after the initial Stargate network had been built anyway (though this might have been retconned). However, an alternate dialling mode like that would fulfill the same purpose in a broader sense. It could be used to dial any gate and would be the only way to dial one without a fixed position. Perhaps this was even the first or intended to be the primary mode of addressing but it fell out of favor for one reason or another. So simple yet so cool and elegant at the same time. Totally agree! There have been similar designs, like Babylon 5 and Sliders’ worm holes, Andromedas and even modern Star Trek jumps… but the Stargate is the coolest, in my view! Totally missed this one Emery. Looks like you're off to a great start with this one. I like all the layering that you're doing on the gate as it's adding a lot of depth to it. Thanks! In wargaming, it isn’t always about photorealistic results, as much as about getting the idea or point across…kinda a unique difference between modeling, yet in lockstep with the same techniques. I miss Stargate so much.
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